quickshell and hyprland additions

This commit is contained in:
2026-03-15 13:56:00 +02:00
parent c9c27d1554
commit 1ad06b82a6
509 changed files with 68371 additions and 19 deletions

View File

@@ -0,0 +1,19 @@
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
// qt_Matrix and qt_Opacity must always be both present
// if the built-in vertex shader is used.
mat4 qt_Matrix;
float qt_Opacity;
};
layout(binding = 1) uniform sampler2D source;
layout(binding = 2) uniform sampler2D maskSource;
void main()
{
fragColor = texture(source, qt_TexCoord0.st) * (texture(maskSource, qt_TexCoord0.st).a) * qt_Opacity;
}