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quickshell and hyprland additions
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import qs.components
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import qs.services
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import qs.config
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import QtQuick
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import QtQuick.Shapes
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ShapePath {
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id: root
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required property Wrapper wrapper
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required property bool invertBottomRounding
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readonly property real rounding: wrapper.isDetached ? Appearance.rounding.normal : Config.border.rounding
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readonly property bool flatten: wrapper.width < rounding * 2
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readonly property real roundingX: flatten ? wrapper.width / 2 : rounding
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property real ibr: invertBottomRounding ? -1 : 1
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property real sideRounding: startX > 0 ? -1 : 1
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strokeWidth: -1
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fillColor: Colours.palette.m3surface
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PathArc {
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relativeX: root.roundingX
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relativeY: root.rounding * root.sideRounding
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radiusX: Math.min(root.rounding, root.wrapper.width)
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radiusY: root.rounding
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direction: root.sideRounding < 0 ? PathArc.Clockwise : PathArc.Counterclockwise
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}
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PathLine {
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relativeX: root.wrapper.width - root.roundingX * 2
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relativeY: 0
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}
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PathArc {
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relativeX: root.roundingX
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relativeY: root.rounding
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radiusX: Math.min(root.rounding, root.wrapper.width)
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radiusY: root.rounding
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}
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PathLine {
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relativeX: 0
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relativeY: root.wrapper.height - root.rounding * 2
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}
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PathArc {
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relativeX: -root.roundingX * root.ibr
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relativeY: root.rounding
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radiusX: Math.min(root.rounding, root.wrapper.width)
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radiusY: root.rounding
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direction: root.ibr < 0 ? PathArc.Counterclockwise : PathArc.Clockwise
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}
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PathLine {
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relativeX: -(root.wrapper.width - root.roundingX - root.roundingX * root.ibr)
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relativeY: 0
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}
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PathArc {
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relativeX: -root.roundingX
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relativeY: root.rounding * root.sideRounding
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radiusX: Math.min(root.rounding, root.wrapper.width)
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radiusY: root.rounding
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direction: root.sideRounding < 0 ? PathArc.Clockwise : PathArc.Counterclockwise
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}
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Behavior on fillColor {
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CAnim {}
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}
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Behavior on ibr {
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Anim {}
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}
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Behavior on sideRounding {
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Anim {}
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}
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}
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