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quickshell and hyprland additions
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126
.config/quickshell/caelestia/services/Players.qml
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126
.config/quickshell/caelestia/services/Players.qml
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pragma Singleton
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import qs.components.misc
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import qs.config
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import Quickshell
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import Quickshell.Io
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import Quickshell.Services.Mpris
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import QtQml
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import Caelestia
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Singleton {
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id: root
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readonly property list<MprisPlayer> list: Mpris.players.values
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readonly property MprisPlayer active: props.manualActive ?? list.find(p => getIdentity(p) === Config.services.defaultPlayer) ?? list[0] ?? null
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property alias manualActive: props.manualActive
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function getIdentity(player: MprisPlayer): string {
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const alias = Config.services.playerAliases.find(a => a.from === player.identity);
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return alias?.to ?? player.identity;
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}
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Connections {
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target: active
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function onPostTrackChanged() {
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if (!Config.utilities.toasts.nowPlaying) {
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return;
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}
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if (active.trackArtist != "" && active.trackTitle != "") {
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Toaster.toast(qsTr("Now Playing"), qsTr("%1 - %2").arg(active.trackArtist).arg(active.trackTitle), "music_note");
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}
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}
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}
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PersistentProperties {
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id: props
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property MprisPlayer manualActive
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reloadableId: "players"
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}
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CustomShortcut {
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name: "mediaToggle"
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description: "Toggle media playback"
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onPressed: {
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const active = root.active;
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if (active && active.canTogglePlaying)
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active.togglePlaying();
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}
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}
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CustomShortcut {
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name: "mediaPrev"
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description: "Previous track"
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onPressed: {
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const active = root.active;
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if (active && active.canGoPrevious)
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active.previous();
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}
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}
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CustomShortcut {
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name: "mediaNext"
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description: "Next track"
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onPressed: {
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const active = root.active;
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if (active && active.canGoNext)
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active.next();
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}
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}
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CustomShortcut {
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name: "mediaStop"
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description: "Stop media playback"
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onPressed: root.active?.stop()
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}
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IpcHandler {
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target: "mpris"
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function getActive(prop: string): string {
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const active = root.active;
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return active ? active[prop] ?? "Invalid property" : "No active player";
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}
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function list(): string {
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return root.list.map(p => root.getIdentity(p)).join("\n");
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}
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function play(): void {
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const active = root.active;
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if (active?.canPlay)
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active.play();
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}
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function pause(): void {
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const active = root.active;
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if (active?.canPause)
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active.pause();
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}
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function playPause(): void {
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const active = root.active;
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if (active?.canTogglePlaying)
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active.togglePlaying();
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}
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function previous(): void {
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const active = root.active;
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if (active?.canGoPrevious)
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active.previous();
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}
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function next(): void {
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const active = root.active;
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if (active?.canGoNext)
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active.next();
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}
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function stop(): void {
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root.active?.stop();
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}
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}
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}
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